Attack Cooldown Guide
How the ataque recarga works after launching holes, and how to time your raids and Sol attacks for maximum efficiency.
Visão geral
After launching a black hole at any target - the Sol, a planet, or a jogador's base - there's a short ataque recarga of about a minute before you can ataque again. Timing your actions around this window is the key to efficient, low-waste combat.
Mastering the recarga is what separates casual attackers from top classificação jogadores, since the difference between an efficient rotation and a sloppy one compounds dramatically over a full session.
Cooldown by Target
How the recarga applies across the different target types you will encounter, so you can plan a smooth rotation that avoids sitting idle during waits.
Every target shares a similar roughly one-minute window, which means smart jogadores chain merges and defesa tasks into those gaps rather than staring at the screen.
Once the rhythm becomes second nature, the recarga stops feeling like a restriction and instead feels like a natural pacing tool that structures your entire combat loop.
| Target | Cooldown Use |
|---|---|
| The Sol | ~1 min between launches |
| Planets/Asteroids | ~1 min between attacks |
| Player bases (PvP) | ~1 min between raids |
| During recarga | Defend or fundir |
Why the Cooldown Exists
The ataque recarga prevents spamming launches and adds rhythm to combat. Since each ataque is gated, you want every launch to count - always send your strongest available holes rather than wasting a window on weak ones.
For Sol fights, this means coordinating weak-point hits within your recarga windows so each precious launch lands maximum dano. For PvP, it means choosing high-value targets rather than wasting launches on poor ones.
Smart jogadores use the downtime to fundir or defend, turning the recarga from dead time into productive time that strengthens their next ataque before it even launches.
Making the Most of Cooldowns
Three productive ways to use recarga windows so you never sit idle when you could be strengthening your position or preparing your next strike.
Treating the recarga as a feature rather than a bug is the mindset shift that turns an average attacker into a consistently top-performing one over time.
Fundir Holes
Use the downtime to fundir and grow stronger, so your next launch hits harder than the last one did.
Refresh Defense
Update your escudo during cooldowns to avoid getting raided the moment your guard slips.
Plan Next Hit
Line up the next weak-point or invasão target so your next launch fires the instant the recarga ends.
Efficient Attack Rotation
A rotation that maximizes dano output while respecting cooldowns, balancing offense with productive downtime so nothing is ever wasted.
This same loop works for both Sol fights and PvP raids, letting you develop one rhythm you can rely on across every combat type in the jogo.
Launch Strong Holes
Send your best holes at the target, since the recarga means you cannot afford to waste a window on weak launches.
Hit Weak Points
Aim for pontos fracos if they are available, multiplying your dano share for the same single launch.
Use the Cooldown
Fundir or defend during the roughly one-minute recarga, growing stronger for the next hit while staying protected.
Repeat
Launch again the instant the recarga ends, maintaining a tight rhythm that maximizes your total dano over a full session.
Cooldown Tips
Quick pointers for timing your attacks so the recarga never feels like a penalty and always becomes a productive part of your routine.
The best jogadores build their entire combat rhythm around the recarga window, treating it as a built-in opportunity to maintain their base rather than as an annoying interruption to their offense.
- Pair attacks with Auto-Fusão so downtime is never wasted, letting merges happen automatically while you wait.
- Keep your escudo up during PvP cooldowns to avoid retaliation strikes the moment you let your guard down.
- Read the Sol guia for recarga-aware Sol tactics that squeeze maximum dano out of every single launch window.